using System;
using System.Collections;
using Server;
using Server.Engines.BulkOrders;

namespace Server.Mobiles
{
	public class Weaponsmith : BaseVendor
	{
		private ArrayList m_SBInfos = new ArrayList();
		protected override ArrayList SBInfos { get { return m_SBInfos; } }

		[Constructable]
		public Weaponsmith()
			: base("the weaponsmith")
		{
			////SetSkill(SkillName.ArmsLore, 64.0, 100.0);
			SetSkill(SkillName.Blacksmith, 65.0, 88.0);
			//SetSkill(SkillName.Sword, 45.0, 68.0);
			SetSkill(SkillName.Mace, 45.0, 68.0);
			SetSkill(SkillName.Sword, 45.0, 68.0);
			SetSkill(SkillName.Tactic, 36.0, 68.0);
		}

		public override void InitSBInfo()
		{
			//m_//SBInfos.Add(new SBWeaponSmith());

            //if (IsTokunoVendor)
				//m_//SBInfos.Add(new SBSEWeapons());
		}

		public override VendorShoeType ShoeType
		{
			get { return Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots; }
		}

		public override int GetShoeHue()
		{
			return 0;
		}

		public override void InitOutfit()
		{
			base.InitOutfit();

			AddItem(new Server.Items.HalfApron());
		}

		#region Bulk Orders
		public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
		{
			PlayerMobile pm = from as PlayerMobile;

			if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
			{
				double theirSkill = pm.Skills[SkillName.Blacksmith].Base;

				if (theirSkill >= 70.1)
					pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
				else if (theirSkill >= 50.1)
					pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
				else
					pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);

				if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
					return new LargeSmithBOD();

				return SmallSmithBOD.CreateRandomFor(from);
			}

			return null;
		}

		public override bool IsValidBulkOrder(Item item)
		{
			return (item is SmallSmithBOD || item is LargeSmithBOD);
		}

		public override bool SupportsBulkOrders(Mobile from)
		{
			return (from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0);
		}

		public override TimeSpan GetNextBulkOrder(Mobile from)
		{
			if (from is PlayerMobile)
				return ((PlayerMobile)from).NextSmithBulkOrder;

			return TimeSpan.Zero;
		}

		public override void OnSuccessfulBulkOrderReceive(Mobile from)
		{
			if (Core.SE && from is PlayerMobile)
				((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
		}
		#endregion

		public Weaponsmith(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}